where our story begins.
We focus on slice-of-life as opposed to over-arching plots. This is the set up for the site.
In 1986 it became public knowledge that faeries were real. Creatures of story and legend were suddenly your next door neighbors. Trolls repaired your car, banshee served your coffee and puka taught your children. This was met with a mix of emotions and the end result was give them government land as reservations and ID cards and kept a careful eye on them. Not all fae came out to the public. Only the ones deemed ‘safe’ by their overlords the anonymous Grey Lords were allowed to come forward. The result has been that the scarier fae are left under wraps. Of course, that doesn’t stop them from existing...
In 2007 the werewolves followed suit. Announcing their existence by allowing a war-hero to publicly come forward, wolves across the country began to do similar. Suddenly not only were there fae, there were werewolves. And while the fae carried ID cards and were kept on reservations, there was no way to safely deal with werewolves. After all, they were humans! Well, were once. Settling for allowing them to live alongside everyone else, the government simply kept an eye on them. And the wolves managed themselves, keeping the majority of their details (like their nigh-immortal lifespans) under wraps.
The Tri-cities of Eastern Washington, Kennewick, Pasco and Richland have found themselves home to a positively thriving supernatural community. With three werewolf packs, three vampire seethes, two witch clans, a fae reservation nearby and a whole pile of walkers it can be a bit overwhelming. Fortunately most of the humans are in the dark as to just how many things go bump in the night. Because if they weren't, someone might cry wolf. And then all hell would break loose. As it stands, everyone is trying very hard to play nice and get along. It's for the best, really.
Under the careful eye of The Marrok, the werewolves of the Tri-cities are playing nice. Disagreements or not, they can’t resort to the ways of old where it was kill or be killed. Equipped with an omega per pack, the wolves are managing to behave themselves. They are hesitantly banding together in order to provide a safer haven for their wolves and it’s having strange results.
Because of the community environment, gay wolves that are discriminated against elsewhere are flocking to the Tri-cities. Female wolves, unable to gain rank outside of their mate’s are doing similar, eager to prove that they’re just as strong as their male counterparts. Some packs are even going so far as to allow them to hold rank on their own. A terribly progressive thing for wolves and it’s making itself known, luring more wolves in and leading to increasingly more adaptive packs. Outside of the Tri-cities the other packs are taking note and while they aren’t as quick on the uptake, they’re quietly grumbling about their losses and trying to be more progressive but it’s slow and the Tri-cities are leagues ahead of them.
Kennewick is acting as the business men and women they are, providing for their pack with wealth and power. Richland is proving to be more family based, welcoming those that want more than just a pack and making itself a bastion of acceptance. Pasco is providing a fine line between wealth and security and takes in those that don’t fit anywhere else… And might need a more aggressive hand to keep them in line.
Each pack is different, but they’re all on their best behavior…
Vampires are declaring allies. While the Richland seethe had been established for years, the recent arrival of two new seethes into Pasco and Kennewick makes for a tense field of play. No one’s bringing out the big guns yet, but as more vampires move into a single area tensions are on the rise and no one is quite sure where to look for trouble. More vampires means a limited source of food and each seethe is handling the situation as they feel best. For Kennewick and Pasco this has been to forge an alliance with the pack that shares their city. For Richland, they continue to hold strong and on their own, though that might change at any time.
Pulling their sheep from far away cities, the vampires are slowly building up their menageries of willing victims and infusing the Tri-cities with individuals loyal to them and aware of their existence. They have not, however, come out to the public. In is a widely debated topic among the nonliving blooddrinkers. After all, the werewolves did it with minimal consequences. But the fact that vampires kill to survive looms heavily over them and their seethe masters and mistresses are keeping the others in line. They refuse to come out, and thus they have not. Anyone speaking up too loudly in dissent is simply removed from the equation.
The fae are fairly well off… Once you overlook the whole ‘living on a reservation’ thing. The ones out to the public are under the careful scrutiny of the anonymous Grey Lords. The ones not out to the public are even more closely watched. One wrong step and there’s nothing stopping their unknown commanders from eliminating the problem. they cannot have anyone causing excessive problems. The gentler fae are encouraged to go public, often under the threat of death and most fae are encouraged to take human lovers to produce children that might possess the fae characteristics. Of course, these half-fae offspring, whether or not they possess their parent’s magics, are often shunned by the fae community but that doesn’t stop their parents from doing what they can to protect them.
Despite the fae behaving, the Grey Lords are breathing more heavily down their necks and it isn’t uncommon for a small error to lead to grand punishment. Of course, the fae aren’t making this public and it’s all very hush hush but that makes it no less of a flimsy comfort. Fortunately they’re grinning and bearing it. Mostly because they have no choice. They’re trying to make a living just like everyone else, after all. Some are living (quietly) off the reservation and these ones are generally the most careful. No one wants to ruin it for everyone else, after all. They quite enjoy being alive.
To the public, the witches are nothing more than your casual magician or charlatan. In reality, they are lengthy family bloodlines that have perfected their own forms of magic. While Vahvuus focuses primarily on black magics, preferring power over the well being of others, Sicuro favors white, putting emphasis on self sacrifice and maintaining balance. While the clans have no ruling body like the wolves or fae, their Elders keep the others in line and nurture their respective practices.
Despite both clans welcoming both practices, it’s obvious that they frown upon the opposite of their favored one and discourage the use of it. But given the limitations of the ruling bodies of witches, they do not have the level of power that the other species do and, thus, cannot hold threats over their heads. Not that they don’t try and don’t lack power of their own. A witch is just as capable of killing as a wolf, though they might be more crafty about it. They have their own methods of keeping their brethren in line, however. But given the chance to work together with unfamiliar magics, most witches are willing to play nice in order to have access to a wider variety of spells.
Walkers were once thought extinct. Then wolves came out and the handful of wolves with walker mates encountered other walkers. Which lead to word spreading. Eventually walkers followed the lead of the other supernaturals and several of their kind arrived in the Tri-cities, thrilled by the steady population of supernaturals.
Of course, it isn’t all rainbows and sunshine. Many of them are capable of seeing ghosts and that makes them the vampires’ foes of yester-year. But most vampires don’t remember that and no walker knows the full extent of it, so they’re willing to live in (relative) peace. After all, walkers look like your average human and they've still got rent to pay and it’s hard to pay rent when you’re dead. They aren't out to the public and given that their origins are kind of fuzzy to begin with no one is jumping that particular gun anytime soon. Most walkers are on their own, though a few have joined up with werewolf packs for some added protection. You know, just in case.
And that leaves us with the humans. While most of them are oblivious to half of the things around them, a few are more than a little in the know. Maybe it’s because their lover is a fae or their cousin is a werewolf. Or maybe they ran into a long-lost uncle that was supposed to be dead and wasn't. Most of them are willing to keep their mouths shut. After all, anyone that is stupid enough to try to out vampires is going to wind up very dead very quick. That doesn't stop some from trying to learn everything they can.
While some have found themselves in direct company of something decidedly other in a social aspect, others have found themselves in vampires’ menageries, being regularly fed off of and slowly turned into one themselves. Others have found themselves longing to risk their lives to become a werewolf.
Various groups have cropped up. Some are pro-nonhumanl but it’s the anti-nonhuman groups that are far louder. Citizens for a Brighter Future and the John Lauren Society have both staked their claim in the Tri-Cities, though their hate is primarily directed at the fae for the time being rumors of an increasingly anti-werewolf stance have been circulating. In response FENRIS has risen up in support of the nonhuman groups known to humans. Humans might not be the heavy hitters, but they can certainly pack a punch of their own!